Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Mar 09, 2006, 08:29 PM // 20:29   #1
Lion's Arch Merchant
 
Join Date: Aug 2005
Advertisement

Disable Ads
Default Rune Ideas

I was thinking maybe a rune that gives energy?

Minor: +1 energy
Major: +3 energy
Superior: +5 energy

I'm not sure if it should be available to all classes or just to the casters (since warriors get absorption anyway).

Another idea could be runes that reduce damage towards elements. It could be one "elemental absorption" rune or maybe split up between water, air, fire, and earth runes.

Minor: -1 towards the element
Major: -2 towards the element
Superior: -3 towards the element

Any more ideas?
Russell.Crowe is offline   Reply With Quote
Old Mar 09, 2006, 09:21 PM // 21:21   #2
Desert Nomad
 
Mandy Memory's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
Default

If you use search there are over 50 ideas in various other threads.

My vote goes toward making all runes universal except for 1 rune for each class.

So universal absorption/elemental/+energy/etc.

And maybe something like:

Warrior: just bring back fury runes (increase adrenal retention time)

Necro: bring back the rune that increased soul reaping radius

Ranger: something that lowers flight time of arrows

Ele: something that causes 1,3,5% of damage taken to be taken from energy instead

Mes: steals 1 energy from target on cast (friend or foe) @ (2,4,6% chance)

Monk: reverses 2 damage @ 2,4,6% chance
Mandy Memory is offline   Reply With Quote
Old Mar 09, 2006, 09:50 PM // 21:50   #3
Lion's Arch Merchant
 
Join Date: Aug 2005
Default

Quote:
Originally Posted by Mandy Memory
If you use search there are over 50 ideas in various other threads.

My vote goes toward making all runes universal except for 1 rune for each class.

So universal absorption/elemental/+energy/etc.

And maybe something like:

Warrior: just bring back fury runes (increase adrenal retention time)

Necro: bring back the rune that increased soul reaping radius

Ranger: something that lowers flight time of arrows

Ele: something that causes 1,3,5% of damage taken to be taken from energy instead

Mes: steals 1 energy from target on cast (friend or foe) @ (2,4,6% chance)

Monk: reverses 2 damage @ 2,4,6% chance
I like the idea, except I don't think all runes should be universal. I do like that each class should have a unique rune that isn't directly related to increasing an attribute.
Russell.Crowe is offline   Reply With Quote
Old Mar 09, 2006, 11:09 PM // 23:09   #4
Desert Nomad
 
Mandy Memory's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
Default

So you dont want absorption on your non-warrior characters?

I dont understand your logic...unless you thought I meant attribute runes...

I do not mean attribute runes. Runes like absorption or + energy runes should be universal.
Mandy Memory is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:41 PM // 21:41.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("